\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d2 - d3, d1, d1 \cdot \left(d4 - d1\right)\right)double f(double d1, double d2, double d3, double d4) {
double r185504 = d1;
double r185505 = d2;
double r185506 = r185504 * r185505;
double r185507 = d3;
double r185508 = r185504 * r185507;
double r185509 = r185506 - r185508;
double r185510 = d4;
double r185511 = r185510 * r185504;
double r185512 = r185509 + r185511;
double r185513 = r185504 * r185504;
double r185514 = r185512 - r185513;
return r185514;
}
double f(double d1, double d2, double d3, double d4) {
double r185515 = d2;
double r185516 = d3;
double r185517 = r185515 - r185516;
double r185518 = d1;
double r185519 = d4;
double r185520 = r185519 - r185518;
double r185521 = r185518 * r185520;
double r185522 = fma(r185517, r185518, r185521);
return r185522;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))