x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r140133 = x;
double r140134 = y;
double r140135 = r140134 * r140134;
double r140136 = r140133 - r140135;
return r140136;
}
double f(double x, double y) {
double r140137 = x;
double r140138 = y;
double r140139 = r140138 * r140138;
double r140140 = r140137 - r140139;
return r140140;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))