x \cdot x + 1
\mathsf{fma}\left(x, x, 1\right)double f(double x) {
double r160157 = x;
double r160158 = r160157 * r160157;
double r160159 = 1.0;
double r160160 = r160158 + r160159;
return r160160;
}
double f(double x) {
double r160161 = x;
double r160162 = 1.0;
double r160163 = fma(r160161, r160161, r160162);
return r160163;
}



Bits error versus x
Initial program 0.0
Simplified0
Final simplification0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))