\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \left(\sqrt[3]{\sin y} \cdot \sqrt[3]{z \cdot \sin y}\right)\right) \cdot \sqrt[3]{z \cdot \sin y}double f(double x, double y, double z) {
double r163682 = x;
double r163683 = y;
double r163684 = cos(r163683);
double r163685 = r163682 + r163684;
double r163686 = z;
double r163687 = sin(r163683);
double r163688 = r163686 * r163687;
double r163689 = r163685 - r163688;
return r163689;
}
double f(double x, double y, double z) {
double r163690 = x;
double r163691 = y;
double r163692 = cos(r163691);
double r163693 = r163690 + r163692;
double r163694 = z;
double r163695 = cbrt(r163694);
double r163696 = sin(r163691);
double r163697 = cbrt(r163696);
double r163698 = r163694 * r163696;
double r163699 = cbrt(r163698);
double r163700 = r163697 * r163699;
double r163701 = r163695 * r163700;
double r163702 = r163701 * r163699;
double r163703 = r163693 - r163702;
return r163703;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.3
rmApplied cbrt-prod0.3
Applied associate-*l*0.3
Final simplification0.3
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))