\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r173854 = x;
double r173855 = y;
double r173856 = sin(r173855);
double r173857 = r173854 + r173856;
double r173858 = z;
double r173859 = cos(r173855);
double r173860 = r173858 * r173859;
double r173861 = r173857 + r173860;
return r173861;
}
double f(double x, double y, double z) {
double r173862 = y;
double r173863 = cos(r173862);
double r173864 = z;
double r173865 = x;
double r173866 = sin(r173862);
double r173867 = r173865 + r173866;
double r173868 = fma(r173863, r173864, r173867);
return r173868;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))