x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r122620 = x;
double r122621 = y;
double r122622 = r122620 * r122621;
double r122623 = z;
double r122624 = t;
double r122625 = r122623 * r122624;
double r122626 = r122622 + r122625;
return r122626;
}
double f(double x, double y, double z, double t) {
double r122627 = x;
double r122628 = y;
double r122629 = z;
double r122630 = t;
double r122631 = r122629 * r122630;
double r122632 = fma(r122627, r122628, r122631);
return r122632;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))