\left(x \cdot y + z \cdot t\right) + a \cdot b
b \cdot a + \mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t, double a, double b) {
double r128896 = x;
double r128897 = y;
double r128898 = r128896 * r128897;
double r128899 = z;
double r128900 = t;
double r128901 = r128899 * r128900;
double r128902 = r128898 + r128901;
double r128903 = a;
double r128904 = b;
double r128905 = r128903 * r128904;
double r128906 = r128902 + r128905;
return r128906;
}
double f(double x, double y, double z, double t, double a, double b) {
double r128907 = b;
double r128908 = a;
double r128909 = r128907 * r128908;
double r128910 = x;
double r128911 = y;
double r128912 = z;
double r128913 = t;
double r128914 = r128912 * r128913;
double r128915 = fma(r128910, r128911, r128914);
double r128916 = r128909 + r128915;
return r128916;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
rmApplied fma-udef0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))