x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r126802 = x;
double r126803 = y;
double r126804 = r126802 * r126803;
double r126805 = z;
double r126806 = t;
double r126807 = r126805 * r126806;
double r126808 = r126804 - r126807;
return r126808;
}
double f(double x, double y, double z, double t) {
double r126809 = x;
double r126810 = y;
double r126811 = z;
double r126812 = t;
double r126813 = r126811 * r126812;
double r126814 = -r126813;
double r126815 = fma(r126809, r126810, r126814);
return r126815;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))