\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x - y}{z}, -2\right)double f(double x, double y, double z) {
double r906981 = 4.0;
double r906982 = x;
double r906983 = y;
double r906984 = r906982 - r906983;
double r906985 = z;
double r906986 = 0.5;
double r906987 = r906985 * r906986;
double r906988 = r906984 - r906987;
double r906989 = r906981 * r906988;
double r906990 = r906989 / r906985;
return r906990;
}
double f(double x, double y, double z) {
double r906991 = 4.0;
double r906992 = x;
double r906993 = y;
double r906994 = r906992 - r906993;
double r906995 = z;
double r906996 = r906994 / r906995;
double r906997 = 2.0;
double r906998 = -r906997;
double r906999 = fma(r906991, r906996, r906998);
return r906999;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))