\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r887680 = 60.0;
double r887681 = x;
double r887682 = y;
double r887683 = r887681 - r887682;
double r887684 = r887680 * r887683;
double r887685 = z;
double r887686 = t;
double r887687 = r887685 - r887686;
double r887688 = r887684 / r887687;
double r887689 = a;
double r887690 = 120.0;
double r887691 = r887689 * r887690;
double r887692 = r887688 + r887691;
return r887692;
}
double f(double x, double y, double z, double t, double a) {
double r887693 = 120.0;
double r887694 = a;
double r887695 = 60.0;
double r887696 = x;
double r887697 = y;
double r887698 = r887696 - r887697;
double r887699 = z;
double r887700 = t;
double r887701 = r887699 - r887700;
double r887702 = r887698 / r887701;
double r887703 = r887695 * r887702;
double r887704 = fma(r887693, r887694, r887703);
return r887704;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))