\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r681139 = x;
double r681140 = y;
double r681141 = z;
double r681142 = t;
double r681143 = r681141 * r681142;
double r681144 = r681140 - r681143;
double r681145 = r681139 / r681144;
return r681145;
}
double f(double x, double y, double z, double t) {
double r681146 = x;
double r681147 = y;
double r681148 = z;
double r681149 = t;
double r681150 = r681148 * r681149;
double r681151 = r681147 - r681150;
double r681152 = r681146 / r681151;
return r681152;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.7 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))