x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r667254 = x;
double r667255 = y;
double r667256 = z;
double r667257 = r667255 * r667256;
double r667258 = r667254 - r667257;
return r667258;
}
double f(double x, double y, double z) {
double r667259 = x;
double r667260 = y;
double r667261 = z;
double r667262 = r667260 * r667261;
double r667263 = r667259 - r667262;
return r667263;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))