x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(x, x, \left(y \cdot 4\right) \cdot t + \left(\left(y \cdot 4\right) \cdot \left(-z\right)\right) \cdot z\right)double f(double x, double y, double z, double t) {
double r640309 = x;
double r640310 = r640309 * r640309;
double r640311 = y;
double r640312 = 4.0;
double r640313 = r640311 * r640312;
double r640314 = z;
double r640315 = r640314 * r640314;
double r640316 = t;
double r640317 = r640315 - r640316;
double r640318 = r640313 * r640317;
double r640319 = r640310 - r640318;
return r640319;
}
double f(double x, double y, double z, double t) {
double r640320 = x;
double r640321 = y;
double r640322 = 4.0;
double r640323 = r640321 * r640322;
double r640324 = t;
double r640325 = r640323 * r640324;
double r640326 = z;
double r640327 = -r640326;
double r640328 = r640323 * r640327;
double r640329 = r640328 * r640326;
double r640330 = r640325 + r640329;
double r640331 = fma(r640320, r640320, r640330);
return r640331;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 6.2 |
|---|---|
| Target | 6.2 |
| Herbie | 0.1 |
Initial program 6.2
Simplified6.2
rmApplied sub-neg6.2
Applied distribute-lft-in6.2
rmApplied distribute-lft-neg-in6.2
Applied associate-*r*0.1
Final simplification0.1
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))