Average Error: 0.0 → 0.0
Time: 2.7s
Precision: 64
\[2 \cdot \left(x \cdot x - x \cdot y\right)\]
\[x \cdot \left(\left(x - y\right) \cdot 2\right)\]
2 \cdot \left(x \cdot x - x \cdot y\right)
x \cdot \left(\left(x - y\right) \cdot 2\right)
double f(double x, double y) {
        double r505672 = 2.0;
        double r505673 = x;
        double r505674 = r505673 * r505673;
        double r505675 = y;
        double r505676 = r505673 * r505675;
        double r505677 = r505674 - r505676;
        double r505678 = r505672 * r505677;
        return r505678;
}

double f(double x, double y) {
        double r505679 = x;
        double r505680 = y;
        double r505681 = r505679 - r505680;
        double r505682 = 2.0;
        double r505683 = r505681 * r505682;
        double r505684 = r505679 * r505683;
        return r505684;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\left(x \cdot 2\right) \cdot \left(x - y\right)\]

Derivation

  1. Initial program 0.0

    \[2 \cdot \left(x \cdot x - x \cdot y\right)\]
  2. Simplified0.0

    \[\leadsto \color{blue}{\left(x \cdot \left(x - y\right)\right) \cdot 2}\]
  3. Using strategy rm
  4. Applied associate-*l*0.0

    \[\leadsto \color{blue}{x \cdot \left(\left(x - y\right) \cdot 2\right)}\]
  5. Final simplification0.0

    \[\leadsto x \cdot \left(\left(x - y\right) \cdot 2\right)\]

Reproduce

herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y)
  :name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (* (* x 2) (- x y))

  (* 2 (- (* x x) (* x y))))