\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r490745 = x;
double r490746 = y;
double r490747 = r490745 - r490746;
double r490748 = 2.0;
double r490749 = r490745 * r490748;
double r490750 = r490749 * r490746;
double r490751 = r490747 / r490750;
return r490751;
}
double f(double x, double y) {
double r490752 = 1.0;
double r490753 = 2.0;
double r490754 = y;
double r490755 = r490753 * r490754;
double r490756 = r490752 / r490755;
double r490757 = x;
double r490758 = r490757 * r490753;
double r490759 = r490752 / r490758;
double r490760 = r490756 - r490759;
return r490760;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
rmApplied div-sub15.4
Simplified11.6
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))