\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
double f(double x, double y, double z) {
double r485045 = x;
double r485046 = y;
double r485047 = r485045 * r485046;
double r485048 = z;
double r485049 = r485048 * r485048;
double r485050 = r485047 + r485049;
double r485051 = r485050 + r485049;
double r485052 = r485051 + r485049;
return r485052;
}
double f(double x, double y, double z) {
double r485053 = x;
double r485054 = y;
double r485055 = r485053 * r485054;
double r485056 = z;
double r485057 = r485056 * r485056;
double r485058 = r485055 + r485057;
double r485059 = r485058 + r485057;
double r485060 = r485059 + r485057;
return r485060;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))