\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r514746 = x;
double r514747 = y;
double r514748 = r514746 * r514747;
double r514749 = r514747 * r514747;
double r514750 = r514748 + r514749;
double r514751 = z;
double r514752 = r514747 * r514751;
double r514753 = r514750 - r514752;
double r514754 = r514753 - r514749;
return r514754;
}
double f(double x, double y, double z) {
double r514755 = y;
double r514756 = x;
double r514757 = z;
double r514758 = r514756 - r514757;
double r514759 = 0.0;
double r514760 = fma(r514755, r514758, r514759);
return r514760;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.9 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.9
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))