1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 2 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r232938 = 1.0;
double r232939 = 4.0;
double r232940 = x;
double r232941 = y;
double r232942 = 0.25;
double r232943 = r232941 * r232942;
double r232944 = r232940 + r232943;
double r232945 = z;
double r232946 = r232944 - r232945;
double r232947 = r232939 * r232946;
double r232948 = r232947 / r232941;
double r232949 = r232938 + r232948;
return r232949;
}
double f(double x, double y, double z) {
double r232950 = 4.0;
double r232951 = x;
double r232952 = y;
double r232953 = r232951 / r232952;
double r232954 = 2.0;
double r232955 = z;
double r232956 = r232955 / r232952;
double r232957 = r232950 * r232956;
double r232958 = r232954 - r232957;
double r232959 = fma(r232950, r232953, r232958);
return r232959;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))