\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r271181 = x;
double r271182 = 2.0;
double r271183 = r271181 / r271182;
double r271184 = y;
double r271185 = r271184 * r271181;
double r271186 = r271183 + r271185;
double r271187 = z;
double r271188 = r271186 + r271187;
return r271188;
}
double f(double x, double y, double z) {
double r271189 = x;
double r271190 = y;
double r271191 = 0.5;
double r271192 = r271190 + r271191;
double r271193 = r271189 * r271192;
double r271194 = z;
double r271195 = r271193 + r271194;
return r271195;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))