1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r342797 = 1.0;
double r342798 = x;
double r342799 = y;
double r342800 = z;
double r342801 = r342799 - r342800;
double r342802 = t;
double r342803 = r342799 - r342802;
double r342804 = r342801 * r342803;
double r342805 = r342798 / r342804;
double r342806 = r342797 - r342805;
return r342806;
}
double f(double x, double y, double z, double t) {
double r342807 = 1.0;
double r342808 = x;
double r342809 = y;
double r342810 = z;
double r342811 = r342809 - r342810;
double r342812 = t;
double r342813 = r342809 - r342812;
double r342814 = r342811 * r342813;
double r342815 = r342808 / r342814;
double r342816 = r342807 - r342815;
return r342816;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2020046
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))