x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r249301 = x;
double r249302 = y;
double r249303 = 4.0;
double r249304 = r249302 * r249303;
double r249305 = z;
double r249306 = r249304 * r249305;
double r249307 = r249301 - r249306;
return r249307;
}
double f(double x, double y, double z) {
double r249308 = x;
double r249309 = y;
double r249310 = 4.0;
double r249311 = r249309 * r249310;
double r249312 = z;
double r249313 = r249311 * r249312;
double r249314 = r249308 - r249313;
return r249314;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))