x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r166991 = x;
double r166992 = r166991 * r166991;
double r166993 = y;
double r166994 = 4.0;
double r166995 = r166993 * r166994;
double r166996 = z;
double r166997 = r166995 * r166996;
double r166998 = r166992 - r166997;
return r166998;
}
double f(double x, double y, double z) {
double r166999 = x;
double r167000 = r166999 * r166999;
double r167001 = y;
double r167002 = 4.0;
double r167003 = r167001 * r167002;
double r167004 = z;
double r167005 = r167003 * r167004;
double r167006 = r167000 - r167005;
return r167006;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))