x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r161559 = x;
double r161560 = y;
double r161561 = r161560 * r161560;
double r161562 = r161559 - r161561;
return r161562;
}
double f(double x, double y) {
double r161563 = x;
double r161564 = y;
double r161565 = r161564 * r161564;
double r161566 = r161563 - r161565;
return r161566;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))