Average Error: 0.1 → 0.1
Time: 5.5s
Precision: 64
\[\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x\]
\[2 \cdot x + \left(y \cdot 2 + \left(x + z\right)\right)\]
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
2 \cdot x + \left(y \cdot 2 + \left(x + z\right)\right)
double f(double x, double y, double z) {
        double r223282 = x;
        double r223283 = y;
        double r223284 = r223282 + r223283;
        double r223285 = r223284 + r223283;
        double r223286 = r223285 + r223282;
        double r223287 = z;
        double r223288 = r223286 + r223287;
        double r223289 = r223288 + r223282;
        return r223289;
}

double f(double x, double y, double z) {
        double r223290 = 2.0;
        double r223291 = x;
        double r223292 = r223290 * r223291;
        double r223293 = y;
        double r223294 = r223293 * r223290;
        double r223295 = z;
        double r223296 = r223291 + r223295;
        double r223297 = r223294 + r223296;
        double r223298 = r223292 + r223297;
        return r223298;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x\]
  2. Simplified0.1

    \[\leadsto \color{blue}{2 \cdot \left(x + y\right) + \left(x + z\right)}\]
  3. Using strategy rm
  4. Applied distribute-lft-in0.1

    \[\leadsto \color{blue}{\left(2 \cdot x + 2 \cdot y\right)} + \left(x + z\right)\]
  5. Applied associate-+l+0.1

    \[\leadsto \color{blue}{2 \cdot x + \left(2 \cdot y + \left(x + z\right)\right)}\]
  6. Simplified0.1

    \[\leadsto 2 \cdot x + \color{blue}{\left(y \cdot 2 + \left(x + z\right)\right)}\]
  7. Final simplification0.1

    \[\leadsto 2 \cdot x + \left(y \cdot 2 + \left(x + z\right)\right)\]

Reproduce

herbie shell --seed 2020046 
(FPCore (x y z)
  :name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
  :precision binary64
  (+ (+ (+ (+ (+ x y) y) x) z) x))