x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r101418 = x;
double r101419 = y;
double r101420 = r101418 * r101419;
double r101421 = z;
double r101422 = t;
double r101423 = r101421 * r101422;
double r101424 = r101420 + r101423;
return r101424;
}
double f(double x, double y, double z, double t) {
double r101425 = x;
double r101426 = y;
double r101427 = r101425 * r101426;
double r101428 = z;
double r101429 = t;
double r101430 = r101428 * r101429;
double r101431 = r101427 + r101430;
return r101431;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))