\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r708121 = 4.0;
double r708122 = x;
double r708123 = y;
double r708124 = r708122 - r708123;
double r708125 = z;
double r708126 = 0.5;
double r708127 = r708125 * r708126;
double r708128 = r708124 - r708127;
double r708129 = r708121 * r708128;
double r708130 = r708129 / r708125;
return r708130;
}
double f(double x, double y, double z) {
double r708131 = 4.0;
double r708132 = x;
double r708133 = y;
double r708134 = r708132 - r708133;
double r708135 = z;
double r708136 = r708134 / r708135;
double r708137 = r708131 * r708136;
double r708138 = 2.0;
double r708139 = -r708138;
double r708140 = r708137 + r708139;
return r708140;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))