\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r693390 = x;
double r693391 = y;
double r693392 = z;
double r693393 = t;
double r693394 = r693392 * r693393;
double r693395 = r693391 - r693394;
double r693396 = r693390 / r693395;
return r693396;
}
double f(double x, double y, double z, double t) {
double r693397 = x;
double r693398 = y;
double r693399 = z;
double r693400 = t;
double r693401 = r693399 * r693400;
double r693402 = r693398 - r693401;
double r693403 = r693397 / r693402;
return r693403;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.7 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020046
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))