Average Error: 15.4 → 0.0
Time: 1.1s
Precision: 64
\[\frac{x + y}{\left(x \cdot 2\right) \cdot y}\]
\[0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)\]
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)
double f(double x, double y) {
        double r684308 = x;
        double r684309 = y;
        double r684310 = r684308 + r684309;
        double r684311 = 2.0;
        double r684312 = r684308 * r684311;
        double r684313 = r684312 * r684309;
        double r684314 = r684310 / r684313;
        return r684314;
}

double f(double x, double y) {
        double r684315 = 0.5;
        double r684316 = 1.0;
        double r684317 = y;
        double r684318 = r684316 / r684317;
        double r684319 = x;
        double r684320 = r684316 / r684319;
        double r684321 = r684318 + r684320;
        double r684322 = r684315 * r684321;
        return r684322;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original15.4
Target0.0
Herbie0.0
\[\frac{0.5}{x} + \frac{0.5}{y}\]

Derivation

  1. Initial program 15.4

    \[\frac{x + y}{\left(x \cdot 2\right) \cdot y}\]
  2. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{0.5 \cdot \frac{1}{y} + 0.5 \cdot \frac{1}{x}}\]
  3. Simplified0.0

    \[\leadsto \color{blue}{0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)}\]
  4. Final simplification0.0

    \[\leadsto 0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)\]

Reproduce

herbie shell --seed 2020046 
(FPCore (x y)
  :name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
  :precision binary64

  :herbie-target
  (+ (/ 0.5 x) (/ 0.5 y))

  (/ (+ x y) (* (* x 2) y)))