1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(1 + 0.75 \cdot 4\right) + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4double f(double x, double y, double z) {
double r304299 = 1.0;
double r304300 = 4.0;
double r304301 = x;
double r304302 = y;
double r304303 = 0.75;
double r304304 = r304302 * r304303;
double r304305 = r304301 + r304304;
double r304306 = z;
double r304307 = r304305 - r304306;
double r304308 = r304300 * r304307;
double r304309 = r304308 / r304302;
double r304310 = r304299 + r304309;
return r304310;
}
double f(double x, double y, double z) {
double r304311 = 1.0;
double r304312 = 0.75;
double r304313 = 4.0;
double r304314 = r304312 * r304313;
double r304315 = r304311 + r304314;
double r304316 = x;
double r304317 = y;
double r304318 = r304316 / r304317;
double r304319 = z;
double r304320 = r304319 / r304317;
double r304321 = r304318 - r304320;
double r304322 = r304321 * r304313;
double r304323 = r304315 + r304322;
return r304323;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+r+0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))