\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)\left(\frac{\sqrt[3]{\sqrt{2}} \cdot \sqrt[3]{\sqrt{2}}}{\sqrt{4}} \cdot \left(\frac{\sqrt[3]{\sqrt{2}}}{\sqrt{4}} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right)\right) \cdot \left(1 - v \cdot v\right)double f(double v) {
double r261306 = 2.0;
double r261307 = sqrt(r261306);
double r261308 = 4.0;
double r261309 = r261307 / r261308;
double r261310 = 1.0;
double r261311 = 3.0;
double r261312 = v;
double r261313 = r261312 * r261312;
double r261314 = r261311 * r261313;
double r261315 = r261310 - r261314;
double r261316 = sqrt(r261315);
double r261317 = r261309 * r261316;
double r261318 = r261310 - r261313;
double r261319 = r261317 * r261318;
return r261319;
}
double f(double v) {
double r261320 = 2.0;
double r261321 = sqrt(r261320);
double r261322 = cbrt(r261321);
double r261323 = r261322 * r261322;
double r261324 = 4.0;
double r261325 = sqrt(r261324);
double r261326 = r261323 / r261325;
double r261327 = r261322 / r261325;
double r261328 = 1.0;
double r261329 = 3.0;
double r261330 = v;
double r261331 = r261330 * r261330;
double r261332 = r261329 * r261331;
double r261333 = r261328 - r261332;
double r261334 = sqrt(r261333);
double r261335 = r261327 * r261334;
double r261336 = r261326 * r261335;
double r261337 = r261328 - r261331;
double r261338 = r261336 * r261337;
return r261338;
}



Bits error versus v
Results
Initial program 0.0
rmApplied add-sqr-sqrt0.0
Applied add-cube-cbrt0.0
Applied times-frac0.0
Applied associate-*l*0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2) 4) (sqrt (- 1 (* 3 (* v v))))) (- 1 (* v v))))