x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r253502 = x;
double r253503 = 1.0;
double r253504 = y;
double r253505 = z;
double r253506 = r253504 * r253505;
double r253507 = r253503 - r253506;
double r253508 = r253502 * r253507;
return r253508;
}
double f(double x, double y, double z) {
double r253509 = x;
double r253510 = 1.0;
double r253511 = y;
double r253512 = z;
double r253513 = r253511 * r253512;
double r253514 = r253510 - r253513;
double r253515 = r253509 * r253514;
return r253515;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))