x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r181258 = x;
double r181259 = y;
double r181260 = sin(r181259);
double r181261 = r181258 * r181260;
double r181262 = z;
double r181263 = cos(r181259);
double r181264 = r181262 * r181263;
double r181265 = r181261 + r181264;
return r181265;
}
double f(double x, double y, double z) {
double r181266 = x;
double r181267 = y;
double r181268 = sin(r181267);
double r181269 = z;
double r181270 = cos(r181267);
double r181271 = r181269 * r181270;
double r181272 = fma(r181266, r181268, r181271);
return r181272;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))