x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r167847 = x;
double r167848 = r167847 * r167847;
double r167849 = y;
double r167850 = 4.0;
double r167851 = r167849 * r167850;
double r167852 = z;
double r167853 = r167851 * r167852;
double r167854 = r167848 - r167853;
return r167854;
}
double f(double x, double y, double z) {
double r167855 = x;
double r167856 = y;
double r167857 = 4.0;
double r167858 = r167856 * r167857;
double r167859 = z;
double r167860 = r167858 * r167859;
double r167861 = -r167860;
double r167862 = fma(r167855, r167855, r167861);
return r167862;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))