x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r163592 = x;
double r163593 = y;
double r163594 = r163593 * r163593;
double r163595 = r163592 - r163594;
return r163595;
}
double f(double x, double y) {
double r163596 = x;
double r163597 = y;
double r163598 = r163597 * r163597;
double r163599 = r163596 - r163598;
return r163599;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))