x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r127281 = x;
double r127282 = y;
double r127283 = r127281 * r127282;
double r127284 = z;
double r127285 = t;
double r127286 = r127284 * r127285;
double r127287 = r127283 + r127286;
return r127287;
}
double f(double x, double y, double z, double t) {
double r127288 = x;
double r127289 = y;
double r127290 = z;
double r127291 = t;
double r127292 = r127290 * r127291;
double r127293 = fma(r127288, r127289, r127292);
return r127293;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))