\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r142559 = x;
double r142560 = y;
double r142561 = r142559 * r142560;
double r142562 = z;
double r142563 = t;
double r142564 = r142562 * r142563;
double r142565 = r142561 + r142564;
double r142566 = a;
double r142567 = b;
double r142568 = r142566 * r142567;
double r142569 = r142565 + r142568;
return r142569;
}
double f(double x, double y, double z, double t, double a, double b) {
double r142570 = a;
double r142571 = b;
double r142572 = x;
double r142573 = y;
double r142574 = z;
double r142575 = t;
double r142576 = r142574 * r142575;
double r142577 = fma(r142572, r142573, r142576);
double r142578 = fma(r142570, r142571, r142577);
return r142578;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))