x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r129092 = x;
double r129093 = y;
double r129094 = r129092 * r129093;
double r129095 = z;
double r129096 = t;
double r129097 = r129095 * r129096;
double r129098 = r129094 - r129097;
return r129098;
}
double f(double x, double y, double z, double t) {
double r129099 = x;
double r129100 = y;
double r129101 = r129099 * r129100;
double r129102 = z;
double r129103 = t;
double r129104 = r129102 * r129103;
double r129105 = r129101 - r129104;
return r129105;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))