\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r141343 = x;
double r141344 = y;
double r141345 = r141343 * r141344;
double r141346 = z;
double r141347 = t;
double r141348 = r141346 * r141347;
double r141349 = r141345 + r141348;
double r141350 = a;
double r141351 = b;
double r141352 = r141350 * r141351;
double r141353 = r141349 + r141352;
double r141354 = c;
double r141355 = i;
double r141356 = r141354 * r141355;
double r141357 = r141353 + r141356;
return r141357;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r141358 = c;
double r141359 = i;
double r141360 = a;
double r141361 = b;
double r141362 = x;
double r141363 = y;
double r141364 = z;
double r141365 = t;
double r141366 = r141364 * r141365;
double r141367 = fma(r141362, r141363, r141366);
double r141368 = fma(r141360, r141361, r141367);
double r141369 = fma(r141358, r141359, r141368);
return r141369;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))