\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{z - t} \cdot \left(x - y\right)\right)double f(double x, double y, double z, double t, double a) {
double r938604 = 60.0;
double r938605 = x;
double r938606 = y;
double r938607 = r938605 - r938606;
double r938608 = r938604 * r938607;
double r938609 = z;
double r938610 = t;
double r938611 = r938609 - r938610;
double r938612 = r938608 / r938611;
double r938613 = a;
double r938614 = 120.0;
double r938615 = r938613 * r938614;
double r938616 = r938612 + r938615;
return r938616;
}
double f(double x, double y, double z, double t, double a) {
double r938617 = 120.0;
double r938618 = a;
double r938619 = 60.0;
double r938620 = z;
double r938621 = t;
double r938622 = r938620 - r938621;
double r938623 = r938619 / r938622;
double r938624 = x;
double r938625 = y;
double r938626 = r938624 - r938625;
double r938627 = r938623 * r938626;
double r938628 = fma(r938617, r938618, r938627);
return r938628;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.1
Simplified0.1
rmApplied pow10.1
Applied pow10.1
Applied pow-prod-down0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))