x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r771740 = x;
double r771741 = y;
double r771742 = z;
double r771743 = r771741 * r771742;
double r771744 = r771740 - r771743;
return r771744;
}
double f(double x, double y, double z) {
double r771745 = x;
double r771746 = y;
double r771747 = z;
double r771748 = r771746 * r771747;
double r771749 = r771745 - r771748;
return r771749;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))