0.5 \cdot \left(x \cdot x - y\right)
0.5 \cdot \mathsf{fma}\left(x, x, -y\right)double f(double x, double y) {
double r638 = 0.5;
double r639 = x;
double r640 = r639 * r639;
double r641 = y;
double r642 = r640 - r641;
double r643 = r638 * r642;
return r643;
}
double f(double x, double y) {
double r644 = 0.5;
double r645 = x;
double r646 = y;
double r647 = -r646;
double r648 = fma(r645, r645, r647);
double r649 = r644 * r648;
return r649;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
:precision binary64
(* 0.5 (- (* x x) y)))