\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{\frac{1}{2}}{y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r703285 = x;
double r703286 = y;
double r703287 = r703285 - r703286;
double r703288 = 2.0;
double r703289 = r703285 * r703288;
double r703290 = r703289 * r703286;
double r703291 = r703287 / r703290;
return r703291;
}
double f(double x, double y) {
double r703292 = 1.0;
double r703293 = 2.0;
double r703294 = r703292 / r703293;
double r703295 = y;
double r703296 = r703294 / r703295;
double r703297 = x;
double r703298 = r703297 * r703293;
double r703299 = r703292 / r703298;
double r703300 = r703296 - r703299;
return r703300;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.0
rmApplied div-sub15.0
Simplified11.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))