Average Error: 0.2 → 0.0
Time: 10.5s
Precision: 64
\[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
\[\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)\]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)
double f(double x, double y, double z) {
        double r271526 = 1.0;
        double r271527 = 4.0;
        double r271528 = x;
        double r271529 = y;
        double r271530 = 0.75;
        double r271531 = r271529 * r271530;
        double r271532 = r271528 + r271531;
        double r271533 = z;
        double r271534 = r271532 - r271533;
        double r271535 = r271527 * r271534;
        double r271536 = r271535 / r271529;
        double r271537 = r271526 + r271536;
        return r271537;
}

double f(double x, double y, double z) {
        double r271538 = 4.0;
        double r271539 = x;
        double r271540 = y;
        double r271541 = r271539 / r271540;
        double r271542 = z;
        double r271543 = r271542 / r271540;
        double r271544 = r271541 - r271543;
        double r271545 = fma(r271538, r271544, r271538);
        return r271545;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Derivation

  1. Initial program 0.2

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
  2. Simplified0.0

    \[\leadsto \color{blue}{\mathsf{fma}\left(0.75 + \frac{x - z}{y}, 4, 1\right)}\]
  3. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{\left(4 \cdot \frac{x}{y} + 4\right) - 4 \cdot \frac{z}{y}}\]
  4. Simplified0.0

    \[\leadsto \color{blue}{\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)}\]
  5. Using strategy rm
  6. Applied div-sub0.0

    \[\leadsto \mathsf{fma}\left(4, \color{blue}{\frac{x}{y} - \frac{z}{y}}, 4\right)\]
  7. Final simplification0.0

    \[\leadsto \mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)\]

Reproduce

herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
  :precision binary64
  (+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))