1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r235898 = 1.0;
double r235899 = 4.0;
double r235900 = x;
double r235901 = y;
double r235902 = 0.25;
double r235903 = r235901 * r235902;
double r235904 = r235900 + r235903;
double r235905 = z;
double r235906 = r235904 - r235905;
double r235907 = r235899 * r235906;
double r235908 = r235907 / r235901;
double r235909 = r235898 + r235908;
return r235909;
}
double f(double x, double y, double z) {
double r235910 = 4.0;
double r235911 = x;
double r235912 = y;
double r235913 = r235911 / r235912;
double r235914 = z;
double r235915 = r235914 / r235912;
double r235916 = r235913 - r235915;
double r235917 = 2.0;
double r235918 = fma(r235910, r235916, r235917);
return r235918;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))