x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\left(x + \left(\frac{2}{3} \cdot 6\right) \cdot \left(y - x\right)\right) + 6 \cdot \left(z \cdot \left(x - y\right)\right)double f(double x, double y, double z) {
double r276962 = x;
double r276963 = y;
double r276964 = r276963 - r276962;
double r276965 = 6.0;
double r276966 = r276964 * r276965;
double r276967 = 2.0;
double r276968 = 3.0;
double r276969 = r276967 / r276968;
double r276970 = z;
double r276971 = r276969 - r276970;
double r276972 = r276966 * r276971;
double r276973 = r276962 + r276972;
return r276973;
}
double f(double x, double y, double z) {
double r276974 = x;
double r276975 = 2.0;
double r276976 = 3.0;
double r276977 = r276975 / r276976;
double r276978 = 6.0;
double r276979 = r276977 * r276978;
double r276980 = y;
double r276981 = r276980 - r276974;
double r276982 = r276979 * r276981;
double r276983 = r276974 + r276982;
double r276984 = z;
double r276985 = r276974 - r276980;
double r276986 = r276984 * r276985;
double r276987 = r276978 * r276986;
double r276988 = r276983 + r276987;
return r276988;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied associate-*l*0.2
rmApplied sub-neg0.2
Applied distribute-lft-in0.2
Applied distribute-lft-in0.2
Applied associate-+r+0.2
Simplified0.2
Taylor expanded around inf 0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020045
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))