x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r257105 = x;
double r257106 = 1.0;
double r257107 = y;
double r257108 = z;
double r257109 = r257107 * r257108;
double r257110 = r257106 - r257109;
double r257111 = r257105 * r257110;
return r257111;
}
double f(double x, double y, double z) {
double r257112 = x;
double r257113 = 1.0;
double r257114 = y;
double r257115 = z;
double r257116 = r257114 * r257115;
double r257117 = r257113 - r257116;
double r257118 = r257112 * r257117;
return r257118;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2020045
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))