\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r265155 = x;
double r265156 = 2.0;
double r265157 = r265155 / r265156;
double r265158 = y;
double r265159 = r265158 * r265155;
double r265160 = r265157 + r265159;
double r265161 = z;
double r265162 = r265160 + r265161;
return r265162;
}
double f(double x, double y, double z) {
double r265163 = x;
double r265164 = y;
double r265165 = 0.5;
double r265166 = r265164 + r265165;
double r265167 = r265163 * r265166;
double r265168 = z;
double r265169 = r265167 + r265168;
return r265169;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))