x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r214959 = x;
double r214960 = y;
double r214961 = 4.0;
double r214962 = r214960 * r214961;
double r214963 = z;
double r214964 = r214962 * r214963;
double r214965 = r214959 - r214964;
return r214965;
}
double f(double x, double y, double z) {
double r214966 = x;
double r214967 = y;
double r214968 = 4.0;
double r214969 = r214967 * r214968;
double r214970 = z;
double r214971 = r214969 * r214970;
double r214972 = r214966 - r214971;
return r214972;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))