x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r226027 = x;
double r226028 = y;
double r226029 = r226028 - r226027;
double r226030 = z;
double r226031 = r226029 * r226030;
double r226032 = r226027 + r226031;
return r226032;
}
double f(double x, double y, double z) {
double r226033 = x;
double r226034 = y;
double r226035 = r226034 - r226033;
double r226036 = z;
double r226037 = r226035 * r226036;
double r226038 = r226033 + r226037;
return r226038;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))