x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r178194 = x;
double r178195 = r178194 * r178194;
double r178196 = y;
double r178197 = 4.0;
double r178198 = r178196 * r178197;
double r178199 = z;
double r178200 = r178198 * r178199;
double r178201 = r178195 - r178200;
return r178201;
}
double f(double x, double y, double z) {
double r178202 = x;
double r178203 = r178202 * r178202;
double r178204 = y;
double r178205 = 4.0;
double r178206 = r178204 * r178205;
double r178207 = z;
double r178208 = r178206 * r178207;
double r178209 = r178203 - r178208;
return r178209;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))